To develop the elusive 'feel' in the short game, we need to be able to see a trajectory and then make it happen in one 'embodied' process of action and perception. This level of skill ownership comes from hours of varied practise around a green where you experiment with all options of set up and stroke.
The Yips is a lot more common than is generally believed. Most of us will experience some level of movement dysfunction at some point in our golf career. That said, very little is truly understood about the phenomenon. My approach is born out of years of dealing with golfers that exhibit the issue and my research into automaticity and motor learning.
They say that the sign of a good shipping action is:
how fat you can hit the ball and still get away with it.
This is about building a technique that utilizes the 'sliding' qualities of the bounce.
Phantom footage of close up contact in a sand wedge chip. We clearly see the club making contact in the grass seeveral inches before the ball. Because the action is shallow and the face, a little open, he bounce then enables the club to skid into the ball and slide underneath.
Slow motion 'Phantom' footage of a high chip with a sand wedge (face on view).
High chip shot with a sand wedge taken with the Phantom slow motion camera from face on view.
Phantom slow motoin footage of a chip and run with a Ptiching Wedge (line view).
The planning stage of any short game shot plays a hugely important role in the outcome. If you choose the wrong loft option for your intended landed spot then at best you will have too much or too little run on the ball. However, more often than not, you'll get a nagging doubt that causes us to poorly execute the stroke. Before you execute the shot you need to feel 100% congruent that you have made the right decision on loft and landing area.