The planning stage of any short game shot plays a hugely important role in the outcome. If you choose the wrong loft option for your intended landed spot then at best you will have too much or too little run on the ball. However, more often than not, you'll get a nagging doubt that causes us to poorly execute the stroke. Before you execute the shot you need to feel 100% congruent that you have made the right decision on loft and landing area.
In order to launch the ball high off the club face you will need a shallow angle of apporach and as much loft at impact as you can muster. It is key to remember that everything we don in the set up and through the swing is for this joint purpose.
This is a standard chip with a pitching wedge, gap, sand or lob wedge. The action for chipping with your wedges is built on the same principles as the 8 iron chip and run shot. The main difference being that we want a slightly more downward attack on the ball. For that reason the set up favours the left side a little more so.
When planning your short game shots around the green the first consideration needs to be the lie. This will then determine your options; if the ball is lying down in the grass, as it is in this example, then a spinning shot that stops quickly is of the table.
This is one of the easier scenarios to find ourselves in as it adds loft to the shot. That's great news if the shot requires a high ball that lands softly but extra height means harder to control so you may want to use left loft than normal to compensate.
In my experience of working with club players, this is a shot that causes a lot of problems. You are almost certain to need it in every round you play so take some time and get comfortable chipping from a down slope. Like most shots, It starts with understanding your viable options.
The Chip and Run is comfortably the easiest shot to play around the green. It requires a very short swing so less co-ordination required for beginners. It is also very forgiving on mis-strikes with thinned shots often finishing nest to the hole.
To develop the elusive 'feel' in the short game, we need to be able to see a trajectory and then make it happen in one 'embodied' process of action and perception. This level of skill ownership comes from hours of varied practise around a green where you experiment with all options of set up and stroke.